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Patch 31 Tidbits! 
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Joined: Mon Apr 15, 2013 12:48 pm
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Post Patch 31 Tidbits!
While there's no date for Patch 31, we can reveal some more information of it now to ease the wait. Or maybe it's just to tease. You decide. :)

In the video, Panzar's lead designer AriOrH explained in great detail some of the new features, most notably the revamped Forge and crafting system. Since the time the video was published, some of the plans have already changed several times as the design team goes through the plans to work out the flaws and improve the functionality. Below is however the summary of the features discussed in the video. Please feel free to comment and speculate, but also remember that everything is still subject to change.



The New Forge


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Forge User interface (UI) has been re-designed from the ground up, along with the actual crafting system. Instead of having a chance of success, crafting now always succeeds but will take time to finish. Once an item is being built, you can follow the its progress, and even use crystals to speed up the crafting process.
You will also be able to start crafting an item without initially having all the required resources, and add them as you progress (they will also add automatically when previous resources will be used). You will also be able to pause the crafting, and continuing it later when you've gained more of the required materials.

With the new changes, old gear will also have a new use - instead of selling gear to the vendor for some gold, it can be salvaged, allowing you to reclaim some of the resources used in making it.

Finally, under the Forge-section, the item upgrade system will also be redone. Instead of the coin-flip to see if the item is upgraded with another level or resets back to default, using gold to upgrade the item will now see the potential upgrade the item will receive. If you're happy with the new version, you can accept and apply the upgrade.
The catch is that there are several power levels of upgrades that will be available at random, meaning you'll need to make decisions of what level of upgrade you want. Each upgrade will increase both Mastery and Health, instead of just one or the other.


New Map: Cursed Altar

Siege maps are usually understood as covering a large area, with several capture points the attacking team must push through. To challenge this perception and to see how siege mode works in smaller scale, we're introducing a new siege map; Cursed Altar.

Cursed Altar is a small siege-styled map with 2 capture points. To make things interesting, when a capture point is being taken over, it will rise from the ground, making access to it difficult. We hope that the Cursed Altar will offer a new siege-like, intense gameplay experience.


Other possible features and changes.
These topics were discussed in the video, but they are not planned to be part of Patch 31. They are however, possible (if not likely) future changes to Panzar.

-Resource exchange. Allows exchanging of resources to others, e.g. iron -> wood. No details, such as the exchange ratio, have yet been decided.
-Possibility of permanent runes is being discussed. However, this is something that is a very complex question on many levels, and no immediate changes are expected.
-To allow for better compatibility for different PC setus, more video settings are being planned to be added.
-Spectator mode is rather rudimentary, and a host of improvements are being planned to better keep the viewers informed.
-Much discussion about the role of clans has been had, and as a first step to improve the functionality new clan menu and settings will be designed and tested.
-To address some issues with e.g. queue times, the experience slider will likely have a minimum of 25% of either experience or gold, eventually forcing progress.
-To accommodate the forge changes some talents, specifically the crafting ones, will be redone.

That concludes the *preview* of the *potential* *possibilities* of what the future *may* hold. Like mentioned, many things change a lot during their planning, designing, implementation and testing, and while we want to offer some thoughts and insight into what is happening, remember that anything and everything in the list is subject to change.

Please also offer your comments and feedback. While speculation does not equal testing, constructive feedback will always be valuable.

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Thu Aug 29, 2013 3:08 pm
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Joined: Thu May 23, 2013 12:27 am
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Post Re: Patch 31 Tidbits!
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crafting now always succeeds but will take time to finish. Once an item is being built, you can follow the its progress, and even use crystals to speed up the crafting process.


That rocks.

Quote:
With the new changes, old gear will also have a new use - instead of selling gear to the vendor for some gold, it can be salvaged, allowing you to reclaim some of the resources used in making it.


Nice one, will be useful for the new players.

Quote:
using gold to upgrade the item will now see the potential upgrade the item will receive. If you're happy with the new version, you can accept and apply the upgrade.
The catch is that there are several power levels of upgrades that will be available at random, meaning you'll need to make decisions of what level of upgrade you want. Each upgrade will increase both Mastery and Health, instead of just one or the other.


hmm i like lottery (not) but it's a better version (on paper at least), will need to see it by myself!

Other possible features and changes.

Quote:
Resource exchange. Allows exchanging of resources to others, e.g. iron -> wood. No details, such as the exchange ratio, have yet been decided.


will steel ingots, etc., be exchangeable too? what about potions?

Quote:
To address some issues with e.g. queue times, the experience slider will likely have a minimum of 25% of either experience or gold, eventually forcing progress.


Nice one

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Thu Aug 29, 2013 4:01 pm
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Post Re: Patch 31 Tidbits!
Ufinicie wrote:
to ease Or to tease:)

That is the question

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Thu Aug 29, 2013 4:33 pm
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Post Re: Patch 31 Tidbits!
I Hope the game makers read to the end because there you find the most comment.

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Forge User interface (UI) has been re-designed from the ground up.


Is sometimes needed, I wasn't unhappy but what I read is en big improvement.

Quote:
along with the actual crafting system. Instead of having a chance of success, crafting now always succeeds but will take time to finish


Very nice improvement

Quote:
You will also be able to start crafting an item without initially having all the required resources, and add them as you progress (they will also add automatically when previous resources will be used). You will also be able to pause the crafting, and continuing it later when you've gained more of the required materials.


The level threshold is not mentioned but that will still exist?

Quote:
With the new changes, old gear will also have a new use - instead of selling gear to the vendor for some gold, it can be salvaged, allowing you to reclaim some of the resources used in making it.


Good. Is a good improvement in staid of only gold.

Quote:
Finally, under the Forge-section, the item upgrade system will also be redone. Instead of the coin-flip to see if the item is upgraded with another level or resets back to default, using gold to upgrade the item will now see the potential upgrade the item will receive. If you're happy with the new version, you can accept and apply the upgrade.
The catch is that there are several power levels of upgrades that will be available at random, meaning you'll need to make decisions of what level of upgrade you want. Each upgrade will increase both Mastery and Health, instead of just one or the other.


Also a good improvement

Quote:
New Map: Cursed Altar


Let’s play

Quote:
Resource exchange. Allows exchanging of resources to others, e.g. iron -> wood. No details, such as the exchange ratio, have yet been decided.


This could give us more possibly with the gold that we have now this is in my opinion a good idea.

Quote:
Possibility of permanent runes is being discussed. However, this is something that is a very complex question on many levels, and no immediate changes are expected.


Runes gives you an extra edge in the games. I have never understood why they expire so permanent is good for me, even if it would be more difficult to craft.

Quote:
To allow for better compatibility for different PC setups, more video settings are being planned to be added.


I can only encourage this

Quote:
Spectator mode is rather rudimentary, and a host of improvements are being planned to better keep the viewers informed.


Would be nice that you can watch you friend play if you are waiting in queue is would also make the time pass faster and less complaints about the queue

Quote:
To address some issues with e.g. queue times, the experience slider will likely have a minimum of 25% of either experience or gold, eventually forcing progress.


I'm sure adjusting the slider an forcing progress will help with the queue times but you are take another choice away. I have a level 9 gunner and want to stay level 9 on purpose so I can get all the resources together so when I decide to go to level 10 I can forge all the level 10 equipment. I don't know if it true but if you turn level 12 you can encounter a player from level 12 to level 20 and if I'm still using the level 4 and 7 and 10 Equipment I will die a lot.

I'm just a player and don't know the full background on the queue system and how it works so I hope I'm not totally wrong or if it is even possible.
- Look at a game that your friends are in would not reduce the queue time but it would ease the waiting time.
- Instead of starting when 10v10 if possible I wouldn't mind starting with 8v8 and allowing people to be added in beginning minutes.
- Another idea is to make the queue visible to the players AND to be able to choose to join a queue or different queue.
° Yes this would disturb the balance but you need to add something else to make this possible.
° to make all this work I think you need to choose in advance if you want to be automatically queued or manually (if you can combine the two it would be perfect)
° You would need to be able to store your character level at some point in time
° say l am a level 12 gunner and I see a queue open for a level 10 gunner I click on that queue get a warning that I'll start as a level 10 with the equipment I had at that time. If I accept I'm in a game playing with a stored level 10 gunner.
° or say I'm a level 9 gunner and I see a queue open for a level 17 inquisitor and in my character store I have an level 17 inquisitor I can click on it and start playing.
° storing you character in time also would give you de possibility to play with friends that are just starting and are at a lower level.
° if it is all possible this is not the difficult part what is difficult is while I'm looking at my friends play I want to chat with my other friends that are in queue and I also what to see if a position opens up on the queue screen I think putting that much info on 1 screen is the difficult part.

I hope this is understandable and helps for the future.

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Fri Aug 30, 2013 2:10 pm
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Post Re: Patch 31 Tidbits!
few questions:
does new crafting system brings also changes to crafting costs?
what happens if premium ends while there some crafts at premium slots?
what is the chance to get maximum possible upgrade?
what will happen with current upgrades?


Sun Sep 01, 2013 7:44 am
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Joined: Wed Apr 03, 2013 5:25 pm
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Post Re: Patch 31 Tidbits!
Before the final patch notes, it's too early to make promises as things are still being fine-tuned. However, there are few things I wanted to answer directly. Remember, this is the current plan only, things may change.

JesterLester wrote:
what happens if premium ends while there some crafts at premium slots?

That very slot will stop at the point where premium ended. But can be continued after the current craft completes.

JesterLester wrote:
what will happen with current upgrades?

Although we are still talking about work in progress the plan so far seems that they will be saved for each character as maximum pre-rolled.

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Mon Sep 02, 2013 2:04 pm
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Post Re: Patch 31 Tidbits!
but when you up an armor or weapon and you arrive to a tall number of up + ....
you have ever thought making to change in automatic the skin of it?
it would be nice have a new skin sometimes...!!!


Thu Sep 05, 2013 3:51 pm
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Post Re: Patch 31 Tidbits!
Will patch 31 allow evrybody to have 20lvl upgrade?


Sat Sep 07, 2013 10:44 am
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Post Re: Patch 31 Tidbits!
Orkslayer wrote:
Will patch 31 allow evrybody to have 20lvl upgrade?

Yes, that's the point! That's why the only difference will be how much attributes every single upgrade adds: 0-100%.

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Sat Sep 07, 2013 11:26 am
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Post Re: Patch 31 Tidbits!
Ok better question is :How long will it thake to get from lvl 19 upgrade to lvl 20?(I hope not something like 4 yeahs 6 monts 23 days)

And the secound thing is : Will there be changes to the armor specs regarting the change in game balance?


Sat Sep 07, 2013 12:49 pm
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