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Economy system in the GAME 
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Joined: Mon May 10, 2010 1:10 pm
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Post Economy system in the GAME
Hey folks its Johnny <3 how its is going?!..

So im thinking if you guys any idea on implenting any Economy system on the game if so please take in mind my ideas.


*Daily Quests- you could get money from doing certain things on the Battefield exp: killing certain numbers of players,capturing objectives etc... [this could work as well with Emblems to buy gear ]


* Auction House- this is a important thing when you need something in emergency or a way to make business or trade goods with other players.

Give more ideas or talk about it :)

/Hugs

/Johnny

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Wed May 12, 2010 8:35 pm
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Post Re: Economy system in the GAME
About economy system I know only one thing: experiance ==money.

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Wed May 12, 2010 8:41 pm
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Post Re: Economy system in the GAME
nah bad idea imho.

problem with money is that people who dont "deserve" things suddenly can "afford" things they didnt realy "achieve" you know?

i like the idea of improving your character with gear that you actually won in fights or bought via some kind of pvp-token-system (non-tradeble tokens ofc)... or some ranking that gives you access to equipment.

on the other hand... you go out in the jungle and "farm" your goods so i can take them out of your cold dead hands later :twisted:


Wed May 12, 2010 9:02 pm
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Post Re: Economy system in the GAME
Gear only be able to get torough PVP or Craftable with professions but they are Account bound :) that are my ideas. then no one unwothry would get them

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Wed May 12, 2010 9:12 pm
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Post Re: Economy system in the GAME
Ranking system is much better.

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Wed May 12, 2010 10:30 pm
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Post Re: Economy system in the GAME
There is no craaft in the game.

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Thu May 13, 2010 4:28 am
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Post Re: Economy system in the GAME
There is no open world to gather resources, no crafting. Auction houses was banned as idea because we don't have any reason to trade between players.
You'll get money from experience gained in custom fights. Fighting with friends is only for fun and clan rankings. The reason we did that is the problem with experience gain exploits. You can choose arena, side, Battle Value gap (exp. i'm a high BV character what to fight against several low BV character) that you wanna fight.
The game has clans with ranking system, clan on demand fights (as i said before clan fights cannot bring you money and exp, only a clan and clan member ratings). Battle value will be the ranking system for players who plays without clans.
Of cause this ideas is only in testing and do not represent what will be in a final version.

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
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Thu May 13, 2010 9:26 am
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Post Re: Economy system in the GAME
Looks intresting :) thanks for the info so basicaly you buy armor and weapons like PvP points? sounds nice to me but i hope there is more then of 1 category of points and could add something like Medals ;)

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Thu May 13, 2010 9:55 am
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Post Re: Economy system in the GAME
I forgot - we have achievements also 8)

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(RUS) Список предложений - viewtopic.php?f=26&t=3081
(RUS) FAQ по техническим проблемам - viewtopic.php?f=23&t=2529
Dmitry Morozov,
CTO, Panzar studio
AriOrH - Tank 30, АриОрХ - Gunner 15


Thu May 13, 2010 10:36 am
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Post Re: Economy system in the GAME
Love that :P in the beta im gonna be playing it the most time i can to find glitches/bugs and way to make it better

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Thu May 13, 2010 11:22 am
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