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Russian LAG
http://levallgallery.com/viewtopic.php?f=5&t=12421
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Author:  nosforia [ Sun Apr 13, 2014 11:09 am ]
Post subject:  Russian LAG

PLEASE fix the bugs and lag issues.For how long we will play like this.Loosing class points without make the skills,drink pot but not working,heal or hit and not taking class point,this is very annoying.Against Russian players almost half skills not working.When u gonna fix this??Next year?

Author:  Xylar [ Sun Apr 13, 2014 12:58 pm ]
Post subject:  Re: Russian LAG

Agree about failed drinking potions.
As for the rest of it, for the first time I hear that the spells fail so often. I'd say it's rather 'sometimes'. ''half' is much, much exaggerated imho.

Author:  Delat [ Thu Apr 17, 2014 3:54 pm ]
Post subject:  Re: Russian LAG

Xylar wrote:
Agree about failed drinking potions.
As for the rest of it, for the first time I hear that the spells fail so often. I'd say it's rather 'sometimes'. ''half' is much, much exaggerated imho.


Switching between attack<>heal stance fails pretty often during fight.

Anyway since the thread is similar to thing I wanted to ask, I'm curious how or why there are so many russian(?) players on EU server ?
Facts I'm aware of: they have their own server with hundreds of players online; I've heard that there was a server merge about 2-3 months ago;
I've got a feeling that those a Ukrainian folks, or RU players living near western border.

Author:  Orkslayer [ Thu Apr 17, 2014 5:56 pm ]
Post subject:  Re: Russian LAG

Since the so called "Merge" Patch(i think it was Number 32), there is no EU server. We all play on the Ru server together with the russian guys. I tested it several times... evrytime server location Moscow... That´s why the ping is soooo #@!"$.... Btw have video proof from 6 traps failed in a roll or 5k dmg thru block(from inq) or you die and than you see the enemy striking at you...

Author:  skhar [ Thu Apr 17, 2014 6:13 pm ]
Post subject:  Re: Russian LAG

Orkslayer wrote:
5k dmg thru block(from inq)
Yep, you need to stark blocking nearly 1 sec before the enemy hits you so that the server can recognize your block. Quick turns with successful block are impossible, which makes backstabbing inqs more dangerous.
And have you noticed their 30 meter long swords? In your client side view you are miles away from their blades but for the server you are at the position where your client was 1 second ago so the enemy still can hit and oneshot you.

Author:  Xylar [ Fri Apr 18, 2014 2:56 am ]
Post subject:  Re: Russian LAG

True.

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