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Queen Bee
Joined: Thu Oct 17, 2013 1:48 pm Posts: 602 Location: Moscow
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Notes for PATCH 34
LOCATIONS
- New Map "Kromholm Mines" available from level 10+. - Rebalance and changes to capture times on maps on “Elven Pier” and “Cursed Altar”. Capture time by point: 1st point: 40 secs; 2nd point: 50 secs - New access point added on “Elven Pier” map - to balcony on left side (defending team). - “Arena of Warlords” and “Orc Temple” maps now available from level 1.
SKILL CHANGES
GUNNER - Cannon construction time 2.5 times faster. - Cannon bullet effect now depends on distance of target from cannon. The further the target is from the cannon, the less damage sustained. - Slow-down effect on enemies hit by bullets removed. - Bullets: if an ally or foe is standing in front of turret fire, it will block the damage.
BERSERKER - Changes to Sucker Punch skill - range and speed of attack improved. When hit by Sucker Punch (no block), enemy experiences 20%, 40% or 60% slow-down for 2 seconds dependent on skill level. - Changes to Rage skill - can be used when walking.
PALADIN - “Incense of Quickening” name changed to “Powder of Quickening”. - “Powder of Quickening” can be used when walking. - Reduced CP for “Powder of Quickening” from 15 to 10 class points. - Reduced attack speed (for those under the buff) percentage for “Powder of Quickening” for skill level 1 from 0.1 to 0.07 - level 2 from 0.2 to 0.15. - “Mana Powder” can be used when walking - “Healing Powder” can be used when walking - “Heal” and “Restoration” now don’t need the activated Healing Powder to self-heal your Paladin. - Changes to “Healing Powder” - it cannot be used to heal yourself any more - Changes to “Healing Powder” - improved basic healing - Reduced effect of healing returned to Paladin when using “Heal” and “Restoration”.
INQUISITOR - Changes to “Fetters” skill: new animation, 0.6 sec precast added. - Changes to “Fetters” skill: movement speed decreased on 50% during the precast. - Changes to “Fetters” skill CP: level 1 increased from 10 to 15 class points, level 2 from 7 to 10 class points. - Changes to “Eye of the Wolf” skill: can be used when walking - Changes to”Handful of Dust” skill: cast time 0.2 secs faster - Changes to”Handful of Dust” skill CP: from 5 to 7 class points. - Reduced total time of Power Attacks of Inquisitor. Time of impact remained the same.
TANK - Changes to “Chain” skill: new animation. - Changes to “Chain” skill: precast delay now 0.3 secs. Movement speed reduced by 40% while precast. - Changes to “Chain” skill CP: level 1 increased from 15 to 22 class points, level 2 from 10 to 15 class points, level 3 from 7 to 10 class points.
FROST WITCH - Changes to “Fire Resistance” skill: can be used when walking. - Changes to “Instant Freeze” skill: minimum and maximum vertical angle range, now ranges from 10 to 40 degrees from x-axis (horizontal). - Changes to “Instant Freeze” skill: increased cast time to 1.6 secs, time between cast and effect now 1.45 secs.
PVE MODE - Damage from “Stones” by PvE Pigs reduced x2. - Radius of “Stones” now is 20m. - “Mushrooms” of Warmund the Fetid not counted as destroyed constructions in after-match statistics any more. - “Meteors” no longer penetrate invisible wall around Zar. - Choice of PvE level depends on Battle Value of player and group.
GENERAL CHANGES
- All amulets available to buy and use from level 1. - “Wheel of Gods”: every day players can try their luck and win prizes. The more regularly you play, the higher the prize value. For example, if you spin the wheel 3 days in a row, the prize value is higher. - New resource: “Energy Stone”, can be used to spin the “Wheel of Gods” - New resource: “Energy Stone”, 1 free stone everyday per player, valid for 1 day. - New resource: “Energy Stone”, available in battle drop resources. - Epic Armor Kits now available in shop - Optimisation of class selection system in pre-match selection - Changed “Mystical Stone” exchange value, now dependent on the difficulty and rarity of the desired resource. Some resources became cheaper and some - more expensive. See table below: Iron Bar (1) Mystical Stone (2) Bark (1) Mystical Stone (1) Tanned Leather (1) Mystical Stone (2) Copper Bar (1) Mystical Stone (2) Charcoal (1) Mystical Stone (2) Linen (1) Mystical Stone (2) Gold Bar (1) Mystical Stone (3) Wood (1) Mystical Stone (2) Wool (1) Mystical Stone (5) - Resources for “Potion” exchange rate now 1 to 4 - Maximum number of each resource per character: 999 units. All current resources are maintained but additional resources will not be earned by character until resources fall below specified limit (999). This change is the first step towards an optimised economic system which is more productive and with simplified game resource usage and production chain. - Running no longer uses energy. - Items rebalanced dependent on category (light - medium - heavy) - Changes to character balance dependent on level. - Improved HP and Mastery by adding items (weapons and armor) - Improved HP and Mastery by upgrading. - Improved HP and damage of constructions, land mines and skills. - Improved HP and Mastery with passive abilities. - NPC characters deal more damage in PVE mode. - Increased basic damage of melee and range weapons. - Improved HP of map objects. - New principle of character balance added: combat roles are now significant. - Changes to class icons in after-match table.
CORRECTED BUGS & ERRORS
- Corrected issues with bullet fire from cannons in the basement of “Sandstorm Temple”. - No-build zone increased for Dwarves around tent objects on 5th point of “Siege of Swamp Fort” map. - Fixed game client issue when receiving group invitation while upgrading. - No more visual desynchronization when being pulled by “Chain” in lying position. - No longer possible to use “Chain” through game collisions. - “Kill cam” error fixed - camera doesn’t get stuck on previous ally observed. - Fixed bug allowing characters to be pulled under the point on the “Cannibal Stronghold” map. - Fixed after battle game statistics on murders by barrels on “Cursed Altar” map and by map cannons. - No longer possible to destroy Mobile Respawn point under seal effect using normal attack. - Gate and trap mechanism buttons fixed on “Siege of Swamp Fort” and “Dwarf Quarry” maps. - Fixed error killing characters when jumping on to point between end of pre-battle and beginning of battle on “Cannibal Stronghold” map. - Fixed error with stacking effect of different levels of one skill - for example, between “Mana Powders” level 1 and 2. - Corrected spawn bug with “F” button pressed where character stopped responding and always looked in same direction no matter where the camera turned. - Fixed faulty gun on “Alchemist’s Citadel” - Fixed error with Berserker unable to use game objects after using “Pounce” skill.
THANKS
All this work could not have been done without the help of our awesome players. They actively tested new features and improved the quality of the game for all. We would like to extend a special thanks to these heroes: НяшкаГном, Забияка, саня_пулемётчик, A7ar, WhiteWolf, Chefe, PinPon, Mr. Unsichtbar, Algatzar, Explosiion, Satank, Atropos, Chibobo, Parabellum, Pin Pon, Karioka, Melissa-AK, Swishinator, SENJORPOMIDOR
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Unhumbly, Your European Community Manager
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Tue May 27, 2014 12:43 pm |
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Xylar
Joined: Fri Aug 23, 2013 8:56 pm Posts: 939 Location: Poland
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Re: Notes for PATCH 34
What do these mean? 1. Like there is a new area to walk on or...? 2. what wall?:o
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Tue May 27, 2014 1:40 pm |
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Kawumba
Joined: Tue Jun 18, 2013 3:09 pm Posts: 49 Location: Germany
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Re: Notes for PATCH 34
Hello queen bee,
kann man es zukünftig hinbekommen das ingame bzw. auf dem Startbildschirm von Panzar die Patch notes Komplett in deutsch gefasst werden?
Jedesmal wenn ein Update kommt lese ich english ich möchte jedoch gerne Deutsch lesen wenn das Spiel in Deutsch ist.
Gibt es da eine Möglichkeit? schließlich war das mal der fall das updates deutsch beschrieben waren....
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Tue May 27, 2014 2:00 pm |
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Gandalf DerGeile
Joined: Thu Jul 04, 2013 10:18 am Posts: 496
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Re: Notes for PATCH 34
Path 34 sounds not bad lets see tonight if changes are good. Queen Bee versteht kein Wort deutsch. Da musst du schon mit Cheffe oder Happybunny reden
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Tue May 27, 2014 2:49 pm |
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skhar
Joined: Thu Jan 02, 2014 6:13 pm Posts: 134 Location: Germany
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Re: Notes for PATCH 34
"One" is not "some". Only one got cheaper, one remained the same and the rest got more expensive. Pre-patch everything except wool and gold had an 1:1 ratio, gold and wool were 5:1. Maybe gonna test the patch later. Maybe next week.
_________________ Very, very disappointed gamer and thus not a possible customer due to hotfixes 33.5 & 33.6 and patch 33.7
- Paladin -
Revenge is a dish best served cold Old Klingon Proverb
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Tue May 27, 2014 4:43 pm |
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Mr.Unsichtbar
Joined: Sun Aug 11, 2013 7:00 pm Posts: 776
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Re: Notes for PATCH 34
What is the goal to increase stats?
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Tue May 27, 2014 5:56 pm |
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Gandalf DerGeile
Joined: Thu Jul 04, 2013 10:18 am Posts: 496
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Re: Notes for PATCH 34
Dont know if you knew it but since patch you cant make a group when you are in a clan
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Tue May 27, 2014 7:05 pm |
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GoodOldDays
Joined: Tue May 27, 2014 6:58 pm Posts: 13
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Re: Notes for PATCH 34
Pay to win. Or so I feel after a few games on a not-yet-geared tank. My tank is playing with inquisitors with twice his life, sappers with 1.5 times his life, fire-sisters with more life and so on, which never happened before. I then checked the BV of my characters with some gear and it had barely increased, however their health and mastery had sky-rocketed. Factor in the increased crafting costs from the previous patch, the worse ratio for mystic gems, the fact that the would-be-if-VIP materials are now always displayed at the end and the message is pretty clear.
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Tue May 27, 2014 7:22 pm |
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Queen Bee
Joined: Thu Oct 17, 2013 1:48 pm Posts: 602 Location: Moscow
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Re: Notes for PATCH 34
Ja ja. Das is War! Wo ist der Krankewagen? Already signalled to Devs. Apparently it only affects those in the same team and same clan. So if you are in the same clan, but leave the team, you should be fine.
_________________
Unhumbly, Your European Community Manager
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Wed May 28, 2014 8:27 am |
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Gandalf DerGeile
Joined: Thu Jul 04, 2013 10:18 am Posts: 496
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Re: Notes for PATCH 34
Ja Ja Krankenwagen kommt bald. ok fine not a big problem just wont to tell. cya and thx 4 answer
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Wed May 28, 2014 1:41 pm |
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