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RISE of KROMHOLM - UPDATE #34
http://levallgallery.com/viewtopic.php?f=5&t=12739
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Author:  Queen Bee [ Tue May 27, 2014 2:17 pm ]
Post subject:  RISE of KROMHOLM - UPDATE #34

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It's that time of the month Panzarians! Yes, it's true, on Tuesday morning, we gave you Update 34. Now it’s time to log back in and update your game client.

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Hurry up and get on there if you want to be among the first on our long-awaited new PvP map: Mines of Kromholm! The age of the Dwarves has indeed returned to Panzar and now you can try out your battle skills deep in the heart of the mountains. It’s a new hybrid mode for PANZAR, a cross between “King of the Hill” and “Mechanism”. It starts off right in the Central Hall of Kromholm, located between team spawn points. Once it has been captured, the mechanism magics itself away to one of the seven other spots on the map.

Don’t let the deep labyrinths and majestic Dwarven carvings distract you or you might never get out! If you do survive, then come to the forum and ruin the surprise for all those who haven’t updated yet.

Check out our patch notes here

Author:  Mr.Unsichtbar [ Tue May 27, 2014 5:44 pm ]
Post subject:  Re: RISE of KROMHOLM - UPDATE #34

What is the goal to increase stats?

Author:  senjorpomidor [ Fri May 30, 2014 11:43 pm ]
Post subject:  Re: RISE of KROMHOLM - UPDATE #34

GENERAL CHANGES
- Optimisation of class selection system in pre-match selection

LOOK HERE:
http://s1.hostingkartinok.com/uploads/i ... 9c3531.jpg

2 FROSTS VS 0!!!

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