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Pve suggestions. http://levallgallery.com/viewtopic.php?f=6&t=12575 |
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Author: | Physician [ Tue Apr 22, 2014 12:53 pm ] |
Post subject: | Pve suggestions. |
Two things that makes people set pve aside. First: we should see how many players are waiting on every level of difficulty. We want to know how long it probably will take to start the game, if it can start. Second: why effectiveness system is active on pve? -you can't play with all your friends -matchmaking assigns a player into the game only with similar battle value players, which makes eternal waiting for strong characters. I like pve and I heard you going to make a second map, but at this stage you can't expect us to play it. |
Author: | Delat [ Tue Apr 22, 2014 2:49 pm ] | |||||||||
Post subject: | Re: Pve suggestions. | |||||||||
We want to also know that for PvP. Waiting for a game on 1-10 lvl at night when there's 3 other players makes no sense. But you don't know that. I asked for such thing, but I think I'll come up with a generic question in newest thread with quesitions to devs. |
Author: | Icy Tom [ Wed Apr 23, 2014 12:25 am ] | ||||||||||||||||||
Post subject: | Re: Pve suggestions. | ||||||||||||||||||
Yupp, an estimated waiting time counter is lacking in the game. Many suggestion were made and are being made again and again However, if your gear and skill is good for normal, but not yet sufficient for hard, you should choose normal. You shouldn't see "oh, on hard I get quicker games", then choose hard, then hinder your team and annoy everybody.
Same reason as above. I think you yourself wouldn't want that a way lower eff. guy is in your game, just hindering and annoying you. The whole problem (both points) is finding its source in the too the small playerbase. Playing with friends, yeah, another problem, but I kinda understand it. I mean in what universe is it fun when a 30 full gear full runes full amulets guy plays against or with a Lvl 1? |
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