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COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY 13th 
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Joined: Thu Jul 18, 2013 12:00 am
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
I know what you mean. A small town where every hero / champion can show off his extraordinary Gear and Skills maybe in an open Arena. For example Gambling and drinking Beer in the Tavern from the gorgeous Women serving them. Also fighting with Bets (Gold or Crystals) in the Arena. You mean this right? :)

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Wed Dec 11, 2013 12:47 am
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
exactly! I think you added some great suggestions!

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Wed Dec 11, 2013 7:14 am
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
will this live stream be recorded? unfortunately ill be at work during the cast, it will be 10am for me =( soooo bummed out now

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Wed Dec 11, 2013 7:23 am
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
Hi Queen Bee,

many players from steam and from panzar forum sent me great ideas to make panzar a better game.

The best ideas are written down here:
viewtopic.php?f=6&t=11432

Its important to patch a few things in the near future because many players are getting tired of some problems and talking about quitting. :(

I want to ask you some of this questions at friday 16h.

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Wed Dec 11, 2013 1:49 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
Queen Bee, i hope you read this threads before stream today:


Fri Dec 13, 2013 10:50 am
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Joined: Sun Jun 23, 2013 7:38 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
DkH.ZeRa wrote:
Hi Queen Bee,

many players from steam and from panzar forum sent me great ideas to make panzar a better game.

The best ideas are written down here:
viewtopic.php?f=6&t=11432

Its important to patch a few things in the near future because many players are getting tired of some problems and talking about quitting. :(

I want to ask you some of this questions at friday 16h.


suppport ^ :D lots of interesting ideas in there

Death Star wrote:
Queen Bee, i hope you read this threads before stream today:



also this

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Fri Dec 13, 2013 1:18 pm
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Joined: Mon Jun 03, 2013 11:44 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
  1. Is it planned to create "surrender team" option? When match is unbalanced and most of players from weaker team will press it, game is end before time is over. In unbalanced games there isn't fun for both stronger and weaker teams. Maybe should it replace "exit battle" option.
  2. Whether and when will appear more options for clan management? We need more than one leader and some permanent place to write messages to other players in clan.
  3. Anyone ever reads and responses for emails sent to tournament@ and support@?
  4. Can "ignore" option hide all messages wrote by ignored player in every single chat?


Fri Dec 13, 2013 2:39 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
1. we need to talk about the amount of disconnects
2. try to make the queue time visible (and let start games at 7vs7 players at EU -> we want to play more instead of waiting whole time)
3. to be able to forge and upgrade while waiting for matches
4. show enemy names should be auto-activated for new panzar players. Its bad that we have to tell everyone who is new to the game to press Q to see enemys.
5. you should also be able to trade already crafted big runes or potions because you can trade their ressources. There is no use for a huge amount of big runes and potions on some chars that were crafted before patch.
6. the game needs more combat sounds and visuals. Its hard to tell when an impact lands or how well it landed etc. Same with taking damage. Its not that clear.
7. connecting steam and older panzar accounts.
8. getting a clan-messages in clan-chat for every login (clan-message can be written by guildmaster and maybe teamleaders).
9. to skip tutorial and get potions after one or two chars. It gets annoying after testing 7 chars in a row.
10. we need an option to play with a new friend on low level while already having 8 characters (like setting one character on inactive or store him somewhere)
11. try to improve the ingame voice chat because its often lagging and we cant understand eachother.
12. matchmaking: please tell us first how exactly matchmaking works. we have an idea after certain informations but doesnt know how exactly it works. Also let already a game open if its 7vs7. We want to play this game but we get no queue at 8am and 9am. We have to wait to 10am.
13. map-balance: attacking is much easier than defending. Defending first spot takes 12-15 minutes. +6 or +7 minutes if you lose one spot. The minutes that are added for losing a spot shouldnt be like 7 minutes, it should be 4-5 minutes. In public games defend rounds are often auto-lose. Thats not good for the game.
14. casters (ice witch and sister of fire) only blocking 60% of damage. Other chars blocking 80%-90% with their block. I think there could be a little tweak to 70% block for casters. They die through block too often.
15. reward defending on spot with some support points. Often players just run around and trying spawnkill because they want ressources and support points. Reward the aim of the game more like staying on spot with getting some support points (like already on russia!).
16. For beginners Berserkers are a bit over the top. New players must find out priorities on who to block, and even people on their first game can encounter some level 4 berserker with the knockback. Wouldn't it be a good idea to give the Berserker knockback from level 10 weapon (and also execute on level 10) and not on level 4. On level 10 other classes get something powerful too, like siren scream, teslas, hook, fire beam, haste etc.
17. the support points inquis get is too high. Compare it to all other classes. Also paladin should get +1 support points per heal for 100% health targets because you are still supporting the team and keep them at 100% (plus Paladins would always something to do then).
18. ingame-shop: make the newbie kit for new players more present. Its so nice to have for the low costs.

Thanks for your help Queen Bee. :)

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Fri Dec 13, 2013 2:45 pm
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Joined: Mon Sep 09, 2013 6:52 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
DkH.ZeRa wrote:
1. we need to talk about the amount of disconnects
2. try to make the queue time visible (and let start games at 7vs7 players at EU -> we want to play more instead of waiting whole time)
3. to be able to forge and upgrade while waiting for matches
4. show enemy names should be auto-activated for new panzar players. Its bad that we have to tell everyone who is new to the game to press Q to see enemys.
5. you should also be able to trade already crafted big runes or potions because you can trade their ressources. There is no use for a huge amount of big runes and potions on some chars that were crafted before patch.
6. the game needs more combat sounds and visuals. Its hard to tell when an impact lands or how well it landed etc. Same with taking damage. Its not that clear.
7. connecting steam and older panzar accounts.
8. getting a clan-messages in clan-chat for every login (clan-message can be written by guildmaster and maybe teamleaders).
9. to skip tutorial and get potions after one or two chars. It gets annoying after testing 7 chars in a row.
10. we need an option to play with a new friend on low level while already having 8 characters (like setting one character on inactive or store him somewhere)
11. try to improve the ingame voice chat because its often lagging and we cant understand eachother.
12. matchmaking: please tell us first how exactly matchmaking works. we have an idea after certain informations but doesnt know how exactly it works. Also let already a game open if its 7vs7. We want to play this game but we get no queue at 8am and 9am. We have to wait to 10am.
13. map-balance: attacking is much easier than defending. Defending first spot takes 12-15 minutes. +6 or +7 minutes if you lose one spot. The minutes that are added for losing a spot shouldnt be like 7 minutes, it should be 4-5 minutes. In public games defend rounds are often auto-lose. Thats not good for the game.
14. casters (ice witch and sister of fire) only blocking 60% of damage. Other chars blocking 80%-90% with their block. I think there could be a little tweak to 70% block for casters. They die through block too often.
15. reward defending on spot with some support points. Often players just run around and trying spawnkill because they want ressources and support points. Reward the aim of the game more like staying on spot with getting some support points (like already on russia!).
16. For beginners Berserkers are a bit over the top. New players must find out priorities on who to block, and even people on their first game can encounter some level 4 berserker with the knockback. Wouldn't it be a good idea to give the Berserker knockback from level 10 weapon (and also execute on level 10) and not on level 4. On level 10 other classes get something powerful too, like siren scream, teslas, hook, fire beam, haste etc.
17. the support points inquis get is too high. Compare it to all other classes. Also paladin should get +1 support points per heal for 100% health targets because you are still supporting the team and keep them at 100% (plus Paladins would always something to do then).
18. ingame-shop: make the newbie kit for new players more present. Its so nice to have for the low costs.

Thanks for your help Queen Bee. :)


Amen

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Fri Dec 13, 2013 3:01 pm
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Joined: Fri Sep 20, 2013 1:47 pm
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Post Re: COMMUNITY CLASH - Question Queen Bee LIVE STREAM FRIDAY
If it isnt possible to put a team back into tournament yet than please try to implement this option in future.

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Fri Dec 13, 2013 4:08 pm
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